Types of Animation
Masking is a type of animation where an image is place over a background, where the image or the background is more detailed than the other to create focus or a 3D effect on a 2D surface it is often used in comics, manga and anime.
Morphing is a type of animation where two images are interlaced and the first image frame by frame as it "morphs" into the second image the frames in between both the images are the morphing stage where the images combine at different concentrations to create different morphed images.
Movement is a type of animation where multiple images are flashed on to the screen at a fast enough speed to create the illusion it was commonly used in cartoons as they were often in 2D and it was the easiest way to animate the shows and movies, companies that favoured this form of animation are Disney of the image moving the speed that these images are flashed is frames per second.
The uses of animation
Advertising : Many companies use animations in their advertisements for a certain product. Which will draw an audiences as it can advertise their content in a larger than life way..
Creative art: Many different artists use animation programs to produce their ideas as it can bring a interactive aspect other means cannot. Graphic designers use programs like photoshop to develop assets to be used in their creative art.
Entertainment: Animation appears in all types of media and entertainment. Whether in cartoons or YouTube videos even in movies where CGI is used to create the massive worlds and destruction in cinema .
Education:Animation has been used to teach children complex ideas that the teacher would not. It also is more likely to engage the interest of the children through; moving images, bright colours but also interactivity like, educational video games.
Simulators for military, training and architecture: To simulate real front line warfare and the other skills required for the military, they would run interactive animations of the real life situations that they would face. A major example are flying simulators all new pilots always first flying simulators to learn and gain their pilot licence.
Scientific Visualization: It is used to show scientific theories and discoveries on a larger scale as data and paradigms can be inputted that will be processed into a simulation type demonstration that can be used as a visual presentations of findings but also be preliminary experiments to create estimations.
Persistence of Vision
There is a mistaken belief that the human brain's perception of motion is the caused by the persistence of vision.Persistence of vision is where a humans human perception of the decay of an image is slower than the actual time it takes for the image to decay because of this an image will stay in the viewers eye for a brief time after it has already disappeared.
The myth was proven false in 1912 by Max Wertheimer but is still present in many classic and modern film-theory texts. A more plausible theory to explain motion perception are two distinct perceptual illusions Phi phenomena and Beta movement.
Beta movement is where static images are shown on a screen but flash fast enough to create the illusion of animation (sound familiar.)
Persistence of vision is used a lot in media, if the frame rate is high enough in animation the viewer cannot detect that the images are flashing and the person just sees movement, the minimum frame rate to hide the flashing images is 16 frames per second (FPS) some forms of animation have a frame rate that is less than 16 for example flip books. Most modern theatrical films run at 24 fps in both physical and digital film making.
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